by Edward May

      The Draksal is a true horror from the RIFTS. On several worlds their name is spoken with nothing but abject terror, in fact in Dragonese "Draksal" roughly translates to "The Terror". As with many creatures from the RIFTS, no one really knows where they came from, or when they were first encountered.

      It's form is that of a 7-9' tall humanoid, heavily built, with metallic blue scales. It's face, is similar to that of a lizard mage, however, it has a large black horn protruding from the top of it's nose in a similar fashion to a rhinocerous. Although it's appearance is terrifying, it's abilities and actions make it even more so. Among it's arsenal of abilities is the capability to breath fire, turn invisible at will, and teleport at will. Combining these abilities with it's supernatural strength, makes it as vile and vulgar as any actual demon.

      This creature is one of magic, that does not actually need to eat at all! Instead, the ambient magic energy sustains it, and keeps it from needing flesh to feed upon. Unfortunately, this vulgar creature kills for sheer pleasure, more often than not, just because. If it does eat, it will spend it's time feasting upon the blood, the flesh, and the bones of those it kills leaving virtually nothing left but the remains of it's victims equipment, and if time permits, the victims excreted remains. Usually in hunting, it will wait, invisible to all forms of detection until it's victim is either asleep or away from the group, going to the bathroom, and then it will strike, usually striking out with it's claws tearing open flesh and crunching bone. It will make quick work of removing armor if necessary, and then will tear open the guts and chest of the victim with it's nasal horn burying it's face in the organs sucking up blood, and taking hearty mouthfuls of it's victims organs. It is intelligent, and quite crafty, and so if there is danger, it isn't likely to do so where it might be encountered or endangered. It also will make use of it's teleportation abilities to grab victims and then teleport away to a safe location where it can do with them as it pleases. As a sadist, it uses it's oversized human anatomy at times to torture female victims before eating them alive. Although it does have the ability to breath flame it rarely does so unless defending itself from attack, preferring slower methods of killing it's victims than quick death by magic flames.

Alignment: Most are Diabolic, or Miscreant at best...there are however rare exceptions that are not evil, and chose instead to try to fight against creatures such as their own kind. These turned demons can be as pure as any knight, and often die fighting for knightly causes.
Attributes: I.Q.: 3D6+5, M.E.: 3D6, M.A.: 2D6, P.S.: 4D6+10, P.P.: 3D6, P.E.: 4D6, P.B.: 2D6, Spd: 4D6+6. P.S. & P.E. are considered to be supernatural.
M.D.C.: 2D6x10 + 3D6 per level.
P.P.E.: 6D6.
Size: 6'-7' tall.
Weight: 300-400 Lbs.
Average Life Span: 150 years.
Natural Abilities: See the Invisible, Turn Invisible at Will (It is the same as the spell Invisibility: Simple but with no P.P.E. cost.) Breath Magic Flame: 3D6 M.D., Nightvision: 300', Regenerate 2D6 M.D.C. per melee, and Teleport 15 mi + 5 miles per level - 75%+5% per level - can teleport up to 150 Lbs + 20 Lbs per level.
Horror Factor: 14.
Psionics: Standard.
N.P.C./Villain Bonuses: +5 to strike, +2 to parry, +4 to dodge, +5 to pull punch/bite, +5 to save vs Horror Factor, & +4 to save vs Magic all in addition to attribute bonuses.
N.P.C. Combat Attacks: 5 attacks per melee.
Average Level of Experience: 2D4+2.
Magic: The Draksal typically will have Ley Line Walker or Shifter Abilities.
Vulnerabilities: Weapons of iron inflict mega-damage to this creature!
Skills: Equal to either Ley Line Walker or Shifter O.C.C. Skills.
Allies: As an evil creature, fellow mages, demons, and evil gods. The odd good creature will befriend anyone who would be willing to fight against creatures like those of his race.
Enemies: Any humanoids which might prove to be easy prey. Otherwise creatures of light, heroes, or knights are generally considered their worst enemies.
Value: None per se.
Habitat: Their natural habitat is unknown, and thus they can be found almost anywhere at any time.

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