The Tosh is an intelligent predator from another dimension, where humans and similar D-Bees are quite common. It's appearance is quite hideous, and has been known to send experienced warriors running away with irrational fear. It is a six legged creature with each leg ending in a large, human like hand with 6" long claws on each finger. Altogether it is about 12' long, and 5' tall at the shoulder. It's body is long, and almost canine in general shape, and is completely covered in foot long course brown hair of varying shades. It's head is wide, and similar in appearance to a stylized chinese lion, only with long pointed ears protruding from the top of it's head, also covered in long though not as course hair. It's large, wide mouth is full of sharp, jagged teeth that look more like pieces of broken bone than true teeth.
The most notable aspect of this creature is it's feeding habits, and nature of the act in and of itself. It is a carnivore that will eat almost any creature, needing about 40 Lbs of meat a week, but can gorge itself with up to 400 Lbs of meat at a setting, and not need to eat for up to 4 weeks. A common misconception that this intelligent creature is actually a demon stems from the fact that if it encounters an easy kill, though it has already fed, it will attack, and bite the head off of it's oponent, leaving the rest of the body as though killed for pleasure alone. That is completely nonsense. The Tosh is a true alien species, and can actually draw knowledge from the brain of the creature that it kills! As it digests the brains of the heads which it devours, it also learns what it knows! Like a human or D-Bee's quest for knowledge at a library, this creature devours the heads of it's victims as though selecting a new history book to read.
Once on the RIFTS world, the Tosh will automatically begin searching for victims to try to figure out where it is, and how it got there, devouring 4D6 heads of intelligent creatures before finally being satisfied. This means that any Tosh encountered on RIFTS Earth understands at least a half dozen different languages, and may have extensive knowledge in various fields of experience. (Although it cannot speak, it can understand languages, and though it may not be able to use human weapons or vehicles, they understand the mechanisms' nature, and sometimes how they would be operated.) After this time, the Tosh will become more cautious about selecting it's kills, and may stalk future prey for up to several days before finally attacking, carefully plotting, and watching for signs of weakness.
The Tosh are typically solitary creatures, until around June when they will instinctively begin searching for a mate. They will search night and day, for about 40 days never once stopping to rest, and will feed only if something virtually jumps out in front of them. Once a mate is found, they will court each other for a period of 1D4 days before they will actually mate. Once this is done, gestation is 10 months, during which time, the male will find a 'nest' to use, and then remain with the female, leaving the 'nest' only long enough to hunt, gather knowledge, or ward away danger. The Tosh do not build their own nests, but will typically use an already existing structure which will provide shelter, this could be anything from a cave to a house. It is during this time that Tosh can be most easily influenced. If the characters come to the defense of a Tosh's 'nest', aiding the male in battle, the Tosh is very likely to remember this, and come to the character's aid somewhere down the line, risking his life to help the characters. After gestation, the female Tosh will give birth to 2D4 live young, usually an even mix of males and females. The male and female will remain with the young for only a year before leaving them to fend for themselves, each going their separate ways. The adults will not go through another mating cycle for five years after a successful mating however, but on the sixth year after, they will proceed as before mentioned.
There have been uses developed for this alien creature. If the 'nest' is raided, and the adults killed, the Tosh young may be captured before they are 4 months of age, and can be taught to be riding animals! This is typically done by feeding them the heads of at least a half dozen good riding horses, and caution being taken that no other heads are devoured by the creature later in life. Doing this will make the Tosh a docile creature that has the knowledge and training of a good riding horse, but with more intelligence. The other use is even more heinous than slavery, it is the use of the Tosh as living batteries. Unlike most creatures, the Tosh is an odd sort of being that will retain the PPE of the victims it kills! This means that by killing a magic user, perhaps while he sleeps, he gains double that PPE, and will retain it until either he is killed, or it is sucked out by a creature like a Psi-Stalker. They do not make use of this energy, and it is truly unknown why they are able to retain it so well. Tosh seem oblivious to the presence of this energy, and will typically never use any of it. (Only if a Tosh eats the head of a magic user which has knowledge of spells which can be cast without spoken words or gestures, will he or she ever use magic.)