Greater rune armor comprises 13% of all rune armor types encountered. Their abilities include all of the powers of a suit of Lesser Rune Armor, with the following difference;
5. The armor will have 180-400 M.D.C., and will regenerate at a rate of 2D6-4D6 M.D.C. per half hour.
9. Suits of Greater Rune Armor will have ONE or TWO additional abilities, such as those listed below;
Impervious to any one element, such as fire, ice, electricity, or kinetic attacks.
Add +10 M.D. from any and all hand to hand attacks delivered while wearing the suit of armor.
Magical Environmental Systems - including the ability to endure ANY ocean depths, the ability to survive the temperature variations of space uneffected, and an unlimited oxygen supply.
Provides the ability to cast up to EIGHT different offensive spells (Levels 1-10) at 8th level proficiency, up to four times per day.
Provides a P.P.E. reserve of up to 250 P.P.E., every 24 hours.
Metamorphosis - can metamorph with the shape of the wearer!
Provides healing abilities, identical to the healing powers of a Greater Rune Weapon.
Cost: 75-125 million credits, sometimes more.