A series of missiles created for the express purpose of taking out an enemy's anti-aircraft defenses. They target onto an enemy radar frequency & ride the beam down to the source & obliterate it. Missiles can be fired individually or as part of a burst & can either be manually fired by the pilot or as an automatic response by the aircrafts computer as soon as it detects a hostile radar targeting emission. A team of 2-4 Wild Weasel aircraft can wreak havoc on an enemy's air defense systems & can create a great deal of protection for each other.
A series of missiles built with a miniature, wind powered ECM generator build into the leading edges of the fins. Once the parent aircraft achieves a missile lock on the target, one or more missiles can be fired & within a few feet of the launch vehicle, when the missile speed exceeds 200 mph, the missile(s) begin generating ECM emissions & radar images (friendly & enemy) become scrambled so the target has no generalized information about the impending attack just that radar signals are now scrambled.
Medium or Long Range Missiles that can be specifically 'tuned' to emit the exhaust signature of individual vehicles & aircraft. They will fly towards on-coming missiles, placing themselves between the launch vehicle & the threatening missiles & will attempt to divert the attackers (01-80% chance of decoying entire attack - if failure roll percentile to determine percentage decoyed.) & at the very last second destroy itself & attackers in a fireball.
These missiles operate on the same principles as the Wild Weasels. They are missiles that can be programmed to home in on the closest source that may be broadcasting on a specific frequency.
Missiles of a wide variety that can be locked onto a SPECIFIC thermal signature, whether vehicle, creature, or personnel & the missile will track it & attempt to destroy the target whenever found.