Disposable ordinance has a long history in warfare dating back to even before the industrial revolution. Since that time it has been a staple in warfare, sometimes more important than other weapons, other times less. During the cold war disposable ordinance in the form of cruise missiles and inter-continental ballistic missiles gave cause for the world's population to shudder in fear on both sides. During the 1950s and 1960s governments actually shied away from producing new combat aircraft, believing that guided missiles had rendered them obsolete. In the field of battle, by the beginning of the 21st century disposable ordinance was prevalent in all theatres, not the least of which was on the tactical infantry level. Thus when power armor was first deployed for the mission of offering heavy support on the infantry level to urban conflicts, it is only natural that the new armored suits were considered for carrying and deploying infantry level disposable ordinance.
While involved in the urban conflicts of the mid 21st century banks of rocket propelled grenades and bazooka style rocket tubes were carried to engage hostile armored vehicles and fortified heavy weapons. When power armor began to evolve to encompass other theatres of conflict, such as supporting fast moving armored collumns and the like, the same problem that caused the evolution of the heavy weapons of power armor effected the disposable ordinance similarly. This was the dawn of the mini-missile, a small charge barely heavier than a grenade, with an articulated rocket motor and a rudimentary guidance system. This new type of disposable ordinance was longer ranged and allowed incredible versatility. It could be used to engage low flying combat helicopters (and later aerodynes), armored vehicles, entrenched positions, and indeed hostile power armor. By the start of the cataclysm a huge array of different mini-missile types were developed, dwarfing the variety now available after the cataclysm.
Mini-Missiles were not the only type of missile that evolved and were used by power armor during the 21st century. Modular types, especially those used by the United States and Great Britain, occasionally were capable of being fitted with special tube launchers or racks of short or medium range missiles specifically intended for anti-aircraft support for infantry or armored deployments. It was more difficult for an enemy to pick out a power armor unit for every platoon of infantry soldiers that carried anti-aircraft weaponry, than to pick off one patriot missile battery protecting an entire battalion. Varieties of short range and medium range missiles were also developed for indirect fire artillery style operations as well.
After the cataclysm much was lost, including much of the variety of arms, and variety of mission specific capabilities once known. For years the Coalition States operated without any form of artillery support a staple known the world over for hundreds of years of war, before the calamity called the cataclysm, was lost. Yet, a shadow of the once great infantry missiles remained. The Coalition States SAMAS retained their vestigial mini-missile launcher on their left arm. These small numbers of mini-missiles offered limited versatility - but nothing like ages past. When the CS began developing new power armor in the 2nd century post apocalypse, it seemed that they had finally discovered the old custom, as a result new suits were fitted with three to ten times as many missiles as the old SAMAS.
With the advent of S-Mart, and the use of the records found within Project Archive, many new applications of old techology came to light - and as a result are reflected here in the disposable ordinance section of power armor weapons.
S-Mart MML-1 Mini-Missile Launcher: These are very simple mini-missile launchers composed of a single launch tube and a firing mechanism. They are most often mounted externally, but can be mounted internally. Oftentimes they are added to light suits to add more of a hearty punch to their meager capabilities. Several may be joined together for volleying effects, using a master set of electronics - thereby reducing the amount of space they all require together. An armored housing is sold separately for 1, 2, 3, 4, and six MML-1 units mounted together, at a cost of 1,000, 1,500, 2,000, 3,500, and 4,500 credits respectively. Weight for the additional armor is 10, 15, 20, 25, and 30 Lb.
S-Mart MML-2 Mini-Missile Launcher: This is a system nearly identical to the Rotary Mini-Missile Launcher option for the USA SAMAS as deployed by the various Native American Preserves. When not in use it resembles an ammo drum, with shallow depressions in rows all around it's circumference, across the top of the back with a servo motor at the right side of it. Just before it is used, the drum swings up into position over the right shoulder. For additional details on it's function, please see RIFTS World Book 15: Spirit West, pg. 198.
S-Mart MML-3 Mini-Missile Launcher: This is a heavy rifle style launch platform that carries eight mini-missiles in two banks of four tube launchers - one over top of the other. Reloading this system is relatively simple but time consuming, taking 3 melees to accomplish. For suits designed for heavy combat, this is an ideal system to provide long range, heavy weaponry.
S-Mart MML-4 Mini-Missile Launcher: S-Mart is presently working on a near bolt for bolt knock-off of the CTT-M20 Mini-Missile Launcher used by the Coalition States, only that the MML-4 will be lacking the laser. It should be available for purchase by July of 120PA. (This launcher is not pictured. When it is available, it will look much like the original CTT-M20.)
S-Mart SRML-1 Short Range Missile Launcher: Short range missiles resemble 2.75" rockets from 20th century combat, but they are hardly related, they are as sophisticated a weapon as the mini-missiles. They are nearly three feet in length and weigh ten pounds due to the increased amount of propellant, but are no more powerful than mini-missiles. It is because of their size that these are hardly a convenient weapon for power armor to lug around and are not practical at all in fixed launchers. To aleviate this inconvenience a simple flip up tube style missile launcher was developed. When not in use it is stowed on the back of the power armor. When the system is activated, it swivels up and over the shoulder. Unlike the MML-1 these cannot be combined together to increase the capacity - they are simply too large and bulky.
S-Mart SRML-2 Short Range Missile Launcher: This is a heavy rifle style launch platform that carries four short range missiles in launch tubes one on the top, one on the bottom, and one on either side of the weapon. Reloading is relatively simple, simply reset the launcher, slide the four replacement SRMs into place, release the securing pins to hold the missiles in place, and release the safety. It takes roughly 2 melees to reload and be ready for action again. For suits designed to act as anti-aircraft platforms this is a commonly selected option.
S-Mart MRML-1 Medium Range Missile Launcher: Medium range missiles are 5" in diameter, approximately five feet in length, and weigh about twenty-five pounds. Their size make them even less convenient for power armor mounting than short range missiles, but not impossible. With the damaging capabilities over such ranges, as the medium range missiles are capable of, it is only natural that power armor with the space available be given the option to carry them. With this weapon types capabilities a power armor suit gains a great deal of versatility. It may be used for long range precision strikes, making use of a forward spotter. A small launch platform like a suit of power armor makes it next to impossible for the enemy to locate them prior to launch. It may be used as heavy support taking out precise targets on armored vehicles near or far - making good use of the damaging capabilities of the missile employed. It may even be used as a heavy duty anti-aircraft platform, able to take out most aircraft even at their service ceiling. As a result of these reasons, this launcher was developed. It functions much on the same principle as the SRML-1, swiveling up and into position prior to firing. The only drawback is that the missiles carried are only held in place by a launch gantry, a framework support with a base, a heavy duty rail leading up the length of the weapon, and a pair of clasping arms that hold the missile in place. The rest of the missile is completely exposed and vulnerable to attack. This launcher can also utilize the Red Knight Surface to Air Missile or the Spectre Heavy Anti-Tank Guided Missile. For details on these weapons, please see S-Mart Pod Weapons.
S-Mart MRML-2 Medium Range Missile Launcher: This is essentially a scaled up SRML-2, a heavy rifle style launch platform, that carries a pair of medium range missiles on either side of the weapon in open gantries. Reloading and purpose are basically the same as the SRML-2.
S-Mart MRL-1 Micro-Rocket Launcher: Micro-Rockets, a small explosive device on an equally small rocket motor, were a development made prior to the cataclysm for mounting in a backpack launcher that could be removed by an infantryman, put into place with a bracing arm at a specific angle, and setting it off. The result was a massive volley of micro-rockets, similar to rocket propelled grenades. While this system had it's uses, it was also determined that a suit of power armor could carry prodigious quantities of these micro-rockets and were capable of the same devastating volley capabilities as that early backpack weapon. S-Mart saw the potential of these weapons in modern power armor combat, and so developed a series of micro-rocket launchers. The MRL-1 is a four pack, two top, two bottom, Micro-Rocket Launcher - consuming about the same amount of space as the MML-1! In much the same fashion as the MML-1, several MRL-1s may be joined together using the same electronics as the first launcher - consuming less space. (Note that micro-rockets are almost the exact same size and shape as Naruni micro-missiles, and can actually be used in micro-missile systems with no modifications. Note however that micro-rockets are unguided and do not enjoy the extremely long range of these high tech alien missiles.) These are often externally mounted, but an armored housing is sold separately for 4, 8, 12, 16, and 24 MML-1 units mounted together, at a cost of 1,000, 1,500, 2,000, 3,500, and 4,500 credits respectively.
S-Mart MRL-2 Micro-Rocket Launcher: This weapon system is a backpack style mount carrying no less than 50 micro-rockets for massive volley attacks! To use it, the pilot locks onto a target, spins around, and when the power armor is facing in the exact one hundred and eighty degree position from where he was facing then, the rockets may be fired. It is not very handy against moving targets, but against enemy encampments, fixed targets, and the like - it is extremely useful.
S-Mart MRL-3 Micro-Rocket Launcher: This weapon system was based on the same concept as the Naruni NE-800R Missile Assault System, (As seen on pg 57 of RIFTS Dimension Book 3: Phase World Sourcebook.) but that is where the similarities end. The MRL-3 is a lighter weapon system, layed out in an oversized pistol or bullpup configuration, that many suits of power armor can weild with a single hand. The four tubes of the MLR-3 are layed out horizontally, and the feed mechanizm is of a conventional type. The escaping rocket gasses force the chambering mechanism backwards, automatically chambering replacement rocket(s). The box magazine, found under the launcher, runs the full width of the weapon.
Name
| Damage
| Blast Radius
| R.O.F./Attack
| Range
| S.R.
| Cost
| Weight (Loaded)
| M.D.C.
| Payload
MML-1
| Varies
| Varies
| *1
| Varies
| **10
| 8,500
| 10 Lb. (+8 Lb.)
| 10; 30 w/armor
| 1
MML-2
| Varies
| Varies
| WB15 pg. 198
| Varies
| 10
| 120,000
| 210 Lb.
| 75
| WB15 pg. 198
MML-3
| Varies
| Varies
| 1, 2, 4, or 8
| Varies
| N/A
| 75,000
| 75 Lb.
| 50
| 8
MML-4
| Varies
| Varies
| 1, 2, 3, or 4
| Varies
| N/A
| 150,000
| WB11 pg. 95
| WB11 pg. 109
| WB11 pg. 95
SRML-1
| Varies
| Varies
| 1
| Varies
| 20
| 10,500
| 40 Lb.
| 30
| 1
SRML-2
| Varies
| Varies
| 1, 2, 3, or 4
| Varies
| N/A
| 110,000
| 135 Lb.
| 75
| 4
MRML-1
| Varies
| Varies
| 1
| Varies
| 30
| 175,000
| 60 Lb.
| 30
| 1
MRML-2
| Varies
| Varies
| 1 or 2
| Varies
| N/A
| 110,000
| 145 Lb.
| 60
| 2
MRL-1
| 4D6 M.D.
| 3'
| *1, 2, 3, or 4
| 1,500'
| **5
| 9,000
| 15 Lb. (+13 Lb.)
| 10; 30 w/armor
| 4
MRL-2
| 4D6 M.D.
| 3'
| 10, 20, 40, or 50
| 1,500'
| 20
| 36,000
| 42 Lb.
| 30
| 50
MRL-3
| 4D6 M.D.
| 3'
| 1, 2, 3, or 4
| 1,500'
| N/A
| 42,000
| 52 Lb.
| 35
| 20
| | | | | | | | | | | |
* When several of these weapon systems are joined together, they may be programmed to act as one collective missile launcher. Therefore volleys are possible between the launchers. Thus a trio of MML-1s joined together may fire a single missile or a volley of two or three may be possible. If a pair of MRL-1s are joined together single missiles are still possible, or volleys of 2, 4, or 8 may be fired.
** A single MML-1 or MRL-1 consumes this amount of S.R.. If more are installed in conjunction with this system, however, the electronics from the first unit may be used to connect all of the adjacent launchers as well - consuming less S.R. than the first. Thus MML-1s joined with the first will consume only 5 S.R., while the first one consumes the full 10 S.R.. MRL-1s joined together with the first will consume only 2.5 S.R., while the first one consumes the full 5 S.R.
Note About Missile Costs: Mini-Missiles, Short Range Missiles, and Medium Range Missile prices may be found on pg. 55 of RIFTS Sourcebook 1. Note that those produced by S-Mart cost 10% MORE than those listed on those pages, however. Micro-Rocket prices are listed on the S-Mart Munitions page. The prices for the Spectre and Red Knight are found on the S-Mart Pod Weapons page.
Note About Reload Spaces: Mini-Missiles take up 2.5 S.R. per 2 missiles, Micro-Rockets take up 2.5 S.R. per 6 missiles, SRMs take up 5 S.R. per missile, and MRMs take up 10 S.R. per missile - this also goes for Red Knights and Spectres.
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