New Haven "Bushi" Military Trooper O.C.C.

      New Haven military training begins at the New Haven Military Academy on the outskirts of Avery, where each Cadet will undergoes a grueling twelve week basic training course. These twelve weeks mark the first three months of their 5 year tour of duty. After an address given to the new Cadets by the Vice General in command, the Cadets are divided up into Cadet Platoons of 30-50 members, led by a Shisho (Instructor) and occasionally a veteran subordinate.

      Training begins at 0530 hours the morning following the Cadet's arrival, given thirty minutes to freshen up, shave and dress prior to morning calisthenics and a twenty minute run. At 0630 hours is an hour break for breakfast, followed by further physical training intermixed with basic military training in reading hand signals, operating radio equipment, proper handling and maintenance of weapons, how to don and take off armor, and so on. At 1230 hours is lunch, followed by more grueling physical training, involving long distance runs, obstacle courses, rock climbing, simulated bayonet fights, and martial arts training. At 1830 hours is dinner, followed by a thorough examination of each cadet individually by a paramedic in the Cadet Platoon Barracks. Meanwhile the Shisho stands at ease looking over the Cadets and discusses the day's training. He or she is careful to illustrate the points where Cadets performed poorly, and why it is important that they get it right, but also illustrates points where the Cadets did exactly as they needed to in the situation. Praise is especially granted for Cadets that go out of their way to aid their fellow Cadets.

      Once finished with treating the Cadets for sunburns, minor cuts, bruises and blisters the Shisho and Paramedic leave the barracks giving them an hour of free time before lights out. However, roughly 20% of the time, sometime during the night the Shisho will scramble the platoon for midnight maneuvers that could last for several hours before allowing them to return to their barracks to clean up prior to starting the new day.

      Through this training course the mind and body of the Cadet are pushed to their very limits and then forged into a disciplined and dedicated soldier for the Republic. As difficult as the basic training courseis, roughly 30% of all Cadets drop out of training within the first four weeks as a result of the physical strain, exhaustion, sleep deprivation, misbehavior and the intense pace kept by their Shisho.

      Unlike traditional Drill Instructors, New Haven's Shisho are very seldom verbally or physically abusive to Cadets. These Cadets are the future Bushi of the Republic, and they have volunteered themselves to take on the weight of that burden and so therefore are worthy of respect for that resolve at the very least.

      Honor, teamwork and keeping a cool head is the framework to the psychological training carried out during the Cadet's time at the New Haven Military Academy. Cadets are encouraged to help encourage their fellow trainees, set aside time for specified training to catch up a Cadet that may be lagging behind the curriculum, fostering a sense of unity that rules out finger pointing and blaming fellow Cadets. They are further taught to rely on specialists of other fields such as battle mages, power armor operatives, close air support, aerial transport, and armored support.

      Punishment for a failure to meet an objective is very seldom carried out against an individual but are leveled against the entire Cadet Platoon. A prime example would be if a single Cadet lags behind in a five mile run, additional distance may be called upon for the entire platoon. In other military units, such individuals may be hazed, assaulted, ignored, or insulted. The sense of unity instilled during these twelve life altering weeks however almost completely eliminates that sentiment. A statement made by a Cadet Squad Leader might be, "Cadet Hoff's failure to reach the required distance in the allotted time is a failure on the part of the entire platoon. We should be working together to encourage him to push himself harder, cooperate with him in further developing his running speed or endurance, and also be mindful of his health to make certain that is not effecting his performance and as a result the performance of the Cadet Platoon as a whole."

      Cadets may opt to resign from training at any time during their twelve weeks of training, but first they are subject to a thorough examination by a military doctor, an interview with the Vice General in charge of the New Haven Military Academy to question their reasons for leaving, and whatever the cause for their departure may be remedied - it will be promptly addressed. If the Cadet simply has decided not to continue with the training, their' Cadet's pay for that month is issued to the end of the month that day, and they are discharged with no further penalty. (IF the Cadet joined to obtain citizenship, however, they are escorted to immigration to work out an alternative plan to obtain citizenship if possible.)

      Not all Cadets have the proper demeanor to be New Haven Bushi, however, and so there are occasions when they are dishonorably discharged - a stigma that will remain with them via their Republic ID Card so long as they remain a citizen of New Haven.

      All Cadets begin with 20 Merit Points. Displaying exemplary leadership skills, using their free time to advance their fellow Cadets' skills and being on the winning side of war games against other Cadet Platoons can gain a Cadet 1-2 additional Merit Points as determined by their Shisho.

Demerits can be summarized by the following examples;

  • Possession of Illegal Substances on Post (Alcohol, Non-Prescription Drugs, etc.) - 2.
  • Possession of a Firearm or Knife - 2.
  • Willful Destruction of Property - 2.
  • Possession of an Energy Weapon, Vibro-Weapon, or Explosive Device - 5.
  • Disobeying a Direct Order/Ignoring Mission Priorities - 4.
  • Displaying a Flagrant Disregard for Authority - 3.
  • Assaulting a Superior Officer - 15.
  • Aggravated Assault Against a Superior Officer - 20; Tried in civil court as a result.
  • Assaulting a Fellow Cadet - 5.
  • Aggravated Assault Against a Fellow Cadet - 20; Tried in civil court as a result.
  • Dereliction of Duty - 2.
  • Negligent Homicide - 10; Pending military tribunal. If guilty, tried in civil court and discharged.

          The end result of this training regimen weeds out the troublemakers, hot heads, careless individuals, and bloodthirsty murderers who merely want a uniform to justify their ego. It also illustrates to those who are too weak of will to cut it as a New Haven Bushi, and therefore they quietly leave New Haven Military Academy. Even those individuals, however, tend to be changed by their experiences and take on a brighter more cooperative attitude towards society. (There is a 01-45% chance of shifting to principled, scrupulous, unprincipled, or aberrant alignment if they were not so already.)

          Among the 70% or so who do remain throughout the twelve week training course with Merits remaining, they have become far more straight-laced, disciplined, loyal to the cause of defending the Republic and its principles alongside of their comrades in arms, and have a good understanding of the word honor.

          At the end of the twelve week training, the troops are given a two week furlough to return to their families and/or homes. During these two weeks, the Cadets' Shisho in conjunction with the Vice General in charge of New Haven Military Academy, and representatives in Personnel from the three military branches evaluate the Cadets' records, testing scores, and aptitude to determine what specialized training the Cadet should receive that will determine the course of their military career.

          When the Cadets return to the auditorium, the Vice General addresses them as follows;

          "Congratulations on successfully completing your' twelve weeks of basic training. Take a good look around you at your' fellow Cadets. Some may have familiar faces or physical traits you remember from when you first arrived. However, you can tell in that glance they have changed deep inside to something far more than they were a mere fourteen weeks ago. Look into their eyes, and you will see they are not the meek eyes of one who would cower in the face of an enemy. Look at their upright and proud posture. These men and women are Bushi, warriors for the Republic of New Haven; Just like you. All of you now understand the weight of this great Republic, and that upon your' very shoulders, rests the honor of providing to its citizens, their homes, their places of work, and the nation within which we all reside. You will one day soon provide to them the safety and security of these citizens as was promised to them when this nation was first founded.

          From this point forth, you will be parting from your' Cadet Platoons to join Specialist Training Squads in fields your' test results, merit scores and records have determined you have the best aptitude for. Some of you will stay with the Army and protect our lands, others will be with the Navy to protect our shores and still others will be with the Air Force protecting us from upon high. Whichever branch of the Republic's Military you find yourself in, I have faith in each and every one of you that you will do your' best for your' nation and its people."

          After the Vice General's brief speech, a Major that serves as his executive officer steps to the podium, and begins calling out names of Cadets, dividing them into their specialist fields. Afterwards, those Cadets remaining in the Army are to report to the Specialist Cadet dormitories to be given their room. While there is a single entrance to each "room", within is a squad room, a large bathroom and eight separate bedrooms. Those assigned to the Air Force and Navy are loaded aboard buses and taken to The Republic of New Haven Air Command Center, on the outskirts of New Haven City, or to Akersley Naval Base at West Bay in New Haven City.

          At these three locations the Cadets receive their specialized training, lasting for an additional 12-40 weeks before they are finally placed in operational units as Cadets where they are evaluated and given additional on the job training by their Squad Leaders. After six months, if the Cadet has demonstrated marked improvement or satisfactory performance he or she is promoted to the rank of Soldier.

    New Haven "Bushi" Military Trooper O.C.C. Stats
    Alignment: Any, though most are principled, scrupulous, unprincipled or aberrant. Every six months a full physical check-up and psychological examination is conducted to determine whether the Bushi remains fit for duty. Those that are suspected to hold great malice in their hearts (Miscreant or Diabolic alignments) or possibly be suffering from insanity undergo further testing, and may be discharged and hospitalized for psychiatric treatment.
    Attribute Requirements: IQ 11, ME 10, PS 10, PP 12 and PE 12.
    O.C.C. Bonuses: (After Basic Training; See Specialist Training for additional bonuses.) +2 ME, +3 PS, +3 PP, +4 PE, +4 Spd, +2 Initiative, +2 Save vs. Horror Factor and starting S.D.C. is 1D4x10+20. (Note: Supernatural cadets are not uncommon in New Haven and therefore are led by a Supernatural Shisho who will similarly push them to their limits, therefore they receive half of the physical attribute bonuses and half of the starting S.D.C. in M.D.C., while the bonus to initiative and Save vs. Horror Factor remain unchanged.)
    Racial Restrictions: None, save perhaps Naruni, Horune and some races loyal to the Splugorth. A handful of Naut'Yll have even completed New Haven "Bushi" Trooper training.

    O.C.C. Skills:

        Language: Native Tongue 98%
        Literacy: Native Tongue (+20%)
        Language: American (+25%)
        Literacy: American (+10%)
        Language: Japanese (+20%)
        Basic Mathematics (+25%)
        First Aid (+10%)
        Navigation (+5%)
        Wilderness Survival (+10%)
        Military Etiquette (+20%)
        Radio Basic (+10%)
        Pilot: Automobile, Truck, Motorboat or Hovercraft (+20%)
        General Maintenance & Repair (+10%)
        W.P. Bokken
        W.P. Tachi
        W.P. Energy Pistol
        W.P. Energy Rifle
        W.P. One of Choice
        Hand to Hand: Martial Arts

    Specialist O.C.C. Skills: Select ONE Specialist Field, unless the Cadet is a Kensaido Bushi, in which case the skills acquired from Tamiya Nitokenjutsu serve as their Specialist Field. Specialist Training duration is indicated next to the specialized field.

    Infantry Specalist (12 weeks)
    Forced March
    Pilot: Automobile, Hovercraft or Truck (+5%)
    W.P. Knife
    W.P. Spear (Bayonet)
    * Adds +1 PE & +10 S.D.C.

    Forward Scout/Skirmisher Specialist (12 weeks)
    Tracking (+15%)
    Intelligence (+5%)
    Prowl (+20%)
    Detect Ambush (+10%)
    Detect Concealment (+10%)
    * Adds +1 Spd & 15 S.D.C.

    Squad Support Specialist (16 weeks)
    Field Armorer & Munitions Expert (+15%)
    Body Building
    Weapon Systems (+10%)
    W.P. Heavy Military Weapons
    W.P. Heavy Mega-Damage Weapons
    * Adds +1 PS & +10 S.D.C.

    Demolitions Specialist (16 weeks)
    Demolitions or Underwater Demolitions (+15%)
    Demolitions Disposals (+20%)
    Trap/Mine Detection (+10%)
    Running or SCUBA (+10% for SCUBA)
    Camouflage (+20%)
    * Adds +1 Spd & +1 ME

    Medical Specialist (24 weeks)
    Biology (+5%)
    Pathology (+5%)
    Field Surgery (+15%)
    Basic Cybernetics (+5%)
    Xenology (+5%)
    Paramedic (+25%)

    Communications Specialist (24 weeks)
    Computer Operations (+10%)
    Advanced Mathematics (+5%)
    Electrical Engineer (+5%)
    Cryptography (+15%)
    Electronic Countermeasures (+15%)
    Laser Communications (+10%)

    *Military Psychic/Mage Specialist (36 weeks)
    Lore: Magic (+20%)
    Lore: Psionics (+20%)
    Lore: Demon & Monster (+10%)
    Language: Dragonese, Gobbley, or Fairie (+5%)
    Lore: D-Bee (+20%)
    Lore: Fairie Folk & Creatures of Magic (+10%)

    Military Intelligence Specialist (28 weeks)
    Intelligence (+25%)
    Interrogation (+10%)
    Electronic Countermeasures (+5%)
    Cryptography (+15%)
    Detect Concealment (+5%)
    Research (+20%)

    Robots & Power Armor Specialist (36 weeks)
    Read Sensory Equipment (+5%)
    Weapon Systems (+10%)
    Pilot: Robots & Power Armor (+25%)
    Robot or Power Armor Combat Basic
    Robot or Power Armor Combat Elite (Specific)
    W.P. Heavy Mega-Damage Weapons

    Military Aircraft Pilot Specialist (36 weeks)
    Read Sensory Equipment (+5%)
    Weapon Systems (+10%)
    Pilot: Airplane (+15%)
    Pilot: Jet Fighters or Hover-Choppers (+15%)
    Air Combat Maneuvering (+10%)
    W.P. Heavy Mega-Damage Weapons

    Military Armored Vehicles Specialist (36 weeks)
    Read Sensory Equipment (+5%)
    Weapon Systems (+10%)
    Pilot: Tanks & APCs or Hover-Tanks (+25%)
    Field Armorer & Munitions Expert (+10%)
    Electronics Countermeasures (+10%)
    W.P. Heavy Mega-Damage Weapons

    Military Engineering Specialist (36 weeks)
    Military Fortifications (+20%)
    Advanced Mathematics (+5%)
    Mechanical Engineer (+10%)
    Electrical Engineer (+10%)
    Weapons Engineer (+10%)
    Camouflage (+15%)

    Infiltration & Espionage Specialist (40 weeks)
    Undercover Operations (+20%)
    Impersonation (+10%)
    Disguise (+15%)
    Wardrobe & Grooming (+5%)
    Intelligence (+5%)
    Imitate Voices & Sounds (+5%)

    Mechanical & Electrical Engineering Specialist (40 weeks)
    Advanced Mathematics (+10%)
    Mechanical Engineer (+15%)
    Electrical Engineer (+15%)
    Weapons Engineer (+15%)
    Robot or Submersible Mechanics (+10%)
    Robot Electronics or Aircraft Mechanics (+10%)

    Naval Military Specialist (36 weeks)
    Read Sensory Equipment (+5%)
    Weapon Systems (+10%)
    Pilot: Warships & Patrol Boats (+15%)
    Pilot: Submersibles (+15%)
    Naval History (+10%)
    Naval Tactics (+20%)

    Law Enforcement Specialist (32 weeks)
    Find Contraband (+15%)
    Law (+25%)
    Streetwise (+16%)
    Tailing (+10%)
    Undercover Operations (+5%)
    Tracking (+5%)

    * Of the Psychic specialists in New Haven's military, 55% are Major Psychics, 20% Psi-Stalkers, 10% Psi-Techs, 6% Bursters, 4% Zappers, 2% Mind Melters, 2% Nega-Psychics, and 1% Psi-Nullifiers.
    * Of the Mage specialists in New Haven's military, 25% are Ley Line Walkers, 25% are Mystics, 18% are Warlocks, 12% are Techno-Wizards, 10% are Ocean Wizards, 5% are Diabolists, and 5% Others.

    O.C.C. Related Skills: Select 4 other skills at level 1 and 2 other skills at levels 3, 6, 9, 12 & 15.

        Communications: Any. (+5%)
        Cowboy: None.
        Domestic: Any.
        Electrical: Basic only.
        Espionage: Any. (+10%)
        Horsemanship: General or Exotic only.
        Mechanical: Automotive or Basic only.
        Medical: None.
        Military: Any. (+5%)
        Physical: Any. (+10% where applicable.)
        Pilot: Any, excluding spacecraft.
        Pilot Related: Any. (+5%)
        Rogue: Find Contraband, I.D. Undercover Agent, Streetwise & Tailing only.
        Science: None.
        Technical: Any. (+5%)
        W.P. Any.
        Wilderness: Any. (+5%)

    Secondary Skills: Select five secondary skills at level 1, plus an additional skill at levels 4, 8 and 12.
    Officer's Skills: Upon promotion to Lieutenant, the new officer is required to report to the New Haven Officer's Academy in Silverstone, for a 24 week course of officer's training. During which time they will acquire the following skills and bonuses;

        Intelligence (+5%)
        Public Speaking (+10%)
        History: Pre-RIFTS Military Tactics (35%+5%)
        History: Post-Apocalypse Military Tactics (40%+5%)
        * Add +1 ME & +2 MA.

    Cybernetics: The character may select 1D4+1 implants at level 1 (Unless a Psychic or Magic User) but is unlikely to receive any further unless required due to medical reasons. New Haven discourages mechanical augmentation. The most common implants are universal headjacks, amplified hearing, sound filtration, gyro-compass, optic nerve video implants and oxygen storage cell lung implants.
    Starting Rank: All New Haven Bushi start off as Cadets until their six month evaluation during which they will likely be promoted to Soldier.
    Credits: Cadets typically have a savings of 2D4x1000 credits to start and are paid 2,500 credits per month. Pay will increase to 2,600 credits per month once promoted to Soldier rank. Please see the Military Structure & Pay Scale for additional information.
    Standard Equipment: 2 Utility Uniforms and Baseball Cap with Unit Badge (Army; Marine Green, Navy; Light Gray, Air Force; Khaki, Black Steel Toed Combat Boots, Black Utility Belt, Dress Uniform (Army; Black, Navy; Deep Blue, Air Force; White), Belt Pouch Energy Weapon Maintenance & Cleaning Kit, Republican Industries Type 86 Yoroi Environmental Body Armor, Smithe Corp. Type 84-II Armored Survival Pack, 4 Dual Ammo Clip Belt Pouches, Black Chest Energy Clip Pouch Harness for 6 Energy Clips, and a separate pocket for an articulated flashlight, 12 Standard Energy Clips, 1 Clip of 7.65 mm FMJ Rounds, 1 Clip of 7.65 mm Silver Rounds, 12 40.02 mm Low-Velocity High Explosive Grenades, and 3 Clips of Ammo (If Applicable), or a Quiver of Arrows if a bow is selected for the one optional weapon.
    Weapons: L & N Vibro-Weapons Type 82 Vibro-Tachi (3D6 M.D. - Silver Plated, with Brass Tachi belt mounting fittings, brass tsuba, brass pommel with black enameled Republic Insignia, and black laquered sheath), L & N Vibro-Weapons Type 95 Vibro-Bayonet (1D6+1 M.D - Silver Plated, with a black boot sheath), Hardwood Bokken (1D6 S.D.C.), Republican Industries Type 95 UVS Pulse Laser Rifle, Smithe Corp. Type 96 7.65 mm Sub-Machine Pistol rifle attachment, Smithe Corp. Type 96 40.02 mm Grenade Launcher rifle attachment and a Republican Industries Type 90 UVS Heavy Laser Pistol with a black hip holster. Plus select one weapon of choice.
    Vehicle: Select one non-combat vehicle of choice, motorcycle, automobile, ATV, hovercraft, hovercycle, truck, or motor boat.
    Equipment Available on Assignment: Republican Industries Type 98 20.02 mm Light Gauss Cannon, Smithe Corp. Type 92 Disposable Mini-Missile Launcher, L & N Electronics PC-212 Tablet Computer, Regional Topographic Map Discs, Regional Political Map Discs, L & N Electronics Type 88 Helmet Mounted Multi-Optics Suite, L & N Electronics Type 82 Helmet Mounted Audio/Visual Recorder, L & N Electronics Type 89 Long Range Radio Backpack with Modulating Scrambler and Skywave Functions, Smithe Corp. Type 87 Armored Tool Kit Backpack, Republican Industries Type 80 Battlefield Paramedic/Field Surgeon's Shield, L & N Electronics Type 0 Remote Operated Tripod Mounted Painting Laser, Republican Industries Type 2 Hand-Crank Energy Clip Charger, Hand Grenades, Satchel Explosives, Potions, Talismans of P.P.E. Storage, Armor of Ithan Talismans, Sabotted 20.02 mm LGC Wooden Projectiles, Silver Ammunition, Wooden Fragmentation Rifle Grenades, Wooden Stakes, Crucifixes, Pre-Fabricated Trap Kits, and a variety of military or utility vehicles.

    Experience Points Table
    1 0,000 - 2,200
    2 2,201 - 4,400
    3 4,401 - 8,800
    4 8,801 - 17,600
    5 17,601 - 26,400
    6 26,401 - 37,000
    7 37,001 - 51,800
    8 51,801 - 72,500
    9 72,501 - 97,900
    10 97,901 - 132,200
    11 132,201 - 183,500
    12 183,501 - 220,200
    13 220,201 - 264,300
    14 264,301 - 327,200
    15 327,201 - 392,750

    Note: While the Kensaido Bushi receives much the same training, it will be described separately due to its unique training, moral code and obscure martial art form.

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